Hi so what i need help with is, that when i press a button a torch is clone to my hand, and so basically when you press F the torch "equips" when you press F again it "dequips" and when you press it after it "dequips" it equips and so on, but so far after dequipping it wont requip pleas help me.
repeat wait() until game.Players.LocalPlayer.Character local character = game.Players.LocalPlayer.Character local Handle = game.ReplicatedStorage['Torch']:Clone() local Fire = game.ReplicatedStorage['FireForTheTorch']:Clone() local UIS = game:GetService('UserInputService') local cooldown = true local otherdown = true local animation = Instance.new('Animation') local buttondown = true wait() UIS.InputBegan:Connect(function(input, processed) -- 'processed' will be 'true' if Roblox already handled that input. -- We shouldn't handle it in that case. if not processed then if input.KeyCode == Enum.KeyCode.F then cooldown = false local Rhand = character:findFirstChild('RightHand') Handle.Parent = game.Players.LocalPlayer.Character Fire.Parent = game.Players.LocalPlayer.Character local torso = character:findFirstChild('UpperTorso') Handle.CFrame = Rhand.CFrame Fire.CFrame = Rhand.CFrame local weld = Instance.new("Weld") weld.Part0 = Handle weld.C0 = Handle.CFrame:inverse() weld.Part1 = Fire weld.C1 = Fire.CFrame:inverse() weld.Parent = Handle local weld2 = Instance.new("Weld") weld2.Part0 = Rhand weld2.C0 = Rhand.CFrame:inverse() weld2.Part1 = Handle weld2.C1 = Handle.CFrame:inverse() weld2.Parent = Handle if processed then wait(3) end end end wait() cooldown = true end) UIS.InputBegan:Connect(function(input, processed) -- 'processed' will be 'true' if Roblox already handled that input. -- We shouldn't handle it in that case. if not processed then if input.KeyCode == Enum.KeyCode.F then otherdown = false character:findFirstChild('Torch'):Destroy() character:findFirstChild('FireForTheTorch'):Destroy() end end wait() otherdown = true end)
I have found a simpler way of doing this, First put 2 localscripts inside StarterGui, then call one of them Equip and the other Unequip, For Equip put in
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Key == 'f' then game.Workspace:FindFirstChild(Player.Name).Humanoid:EquipTool(Player.Backpack.BigSword) script.Parent.Unequip.Disabled = false script.Disabled = true end end)
And For Unequip put in
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Key == 'f' then game.Workspace:FindFirstChild(Player.Name).BigSword:remove() game.ReplicatedStorage.BigSword:clone() game.ReplicatedStorage.BigSword:clone().Parent = game.Players.LocalPlayer.Backpack script.Parent.Equip.Disabled = false script.Disabled = true end end)
Tho you will have to change a few things: Button ( if u want) Tool name (Where it says BigSword) And also put the tool you want in Replicated Storage