Is it inefficient? It works for like 2 seconds, and then it is just choppy and laggy. What is causing this?
enabled = false game.Players.LocalPlayer:GetMouse().Move:connect(function() if enabled == true then closestdist = math.huge for i,v in pairs(workspace:FindFirstChild(game.Players.LocalPlayer.Name.."Tycoon"):FindFirstChild("Grid"):GetChildren()) do v.Name = i target = game.Players.LocalPlayer:GetMouse().Hit.p if (target - v.Position).magnitude < closestdist then closestgrid = v print(closestgrid) closestdist = (target - v.Position).magnitude x = v.Position.x y = v.Position.y z = v.Position.z end if object ~=nil then if enabled == true then enabled = false for o=0,1,.2 do wait() object:SetPrimaryPartCFrame(object:GetPrimaryPartCFrame():lerp((CFrame.new(x,y,z)),o)) end repeat wait() until object:GetPrimaryPartCFrame() == CFrame.new(x,y,z) enabled = true end --object:MoveTo(Vector3.new(v.Position.x, v.Position.y, v.Position.z)) --objectname = object.Name --game.ReplicatedStorage.placeitem:FireServer(x,y,z, objectname) else print('Grid Pos Failure') end end end end)