Hello, everyone.
I am currently working on my own chat system, but I cannot figure out how to implement a chat filter to it. If anyone could help, it'd be much appreciated.
Here's a small snippet of code from my chat system:
newMessage.Text = plr.Name ..": ".. msg
HI there!
Create a remoteevenrt with FilterStringForBroadcast, it's for when everyone can see it.
local filteredText = game.Chat:FilterStringForBroadcast(msg, plr)