So I plan to make a puzzle game. But it would be boring if the player has no one to chat with, so I don't make it single player, I make it multi player. But I'm too lazy to move the puzzle maps, and it will require an even more complicated script. So I think to make the puzzle map to be client side only. And I found a solution to this.
I found that moving the map parts to CurrentCamera
[not to be confused with Camera
in workspace
] will make it Client only. I tested this in Local Server Test Mode with 2 player and FE on. It sorta works.
Q : But, is this a good habit? And should I use LocalScript
for the interaction of the map????
Any questions about this question goes to comments.
If you have any idea or solution that might help please answer.