--note this is a script inside the model It does not work in the actual game just in studio I tried making it a localscript didn't work
local distance = 500 players = nil; --Where we are going to store all the players dummy = game.Workspace.Berserker; --Dummy reference currentPlayerFollowing = nil; --The current player the zombie is following while wait(1) do --Forever loop players = game.Players:GetChildren(); --Grab all the Players currently in the game for i = 0, table.getn(players), 1 do --Go through all of the players if (players[i] ~= nil and (math.abs(players[i].Character.UpperTorso.Position.X - dummy.UpperTorso.Position.X)) <= 10) then --Subtract the distance between the player and the zombie currentPlayerFollowing = players[i]; --Add the player to the currentPlayerFollowing reference so the zombie can follow them end if (currentPlayerFollowing ~= nil) then --If the player is there dummy.Humanoid.WalkToPoint = currentPlayerFollowing.Character.UpperTorso.Position --Walk to the player end end end