trace.CFrame = CFrame.new(hole.CFrame.p, position) * CFrame.new(0 + math.random(0,0.8), 0, -distance/2)
All it does is go back and forth from 0 to 0.8 and I want it to select a number between 0 and 0.8
UM HELP MEH.
randomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandomrandom
When doing something like math.random(1, 100), all the numbers will turn out as whole numbers, which in some cases, just isn't enough. However, if you did this, then the numbers would be random non-integers between 1 and 100, including decimals:
math.randomseed(tick()) for _ = 1, 10 do print(math.random()*100) wait(1) end
Source "Even more random"