I am trying to make players not collide with each other, and I'm new to collision groups. Some reason, when I have a script run, in the game it is just gone, no where to be found. I don't understand why, but if I do a local server test and paste it into the server all the output says is "Could not create collision group"
script.Parent = game:GetService("ServerScriptService") local PhysService = game:GetService("PhysicsService") local PlayerGroup = PhysService:CreateCollisionGroup("p") PhysService:CollisionGroupSetCollidable("p","p",false) function NoCollide(model) for k,v in pairs(model:GetChildren()) do if v:IsA"BasePart" then PhysService:SetPartCollisionGroup(v,"p") end end end game:GetService("Players").PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) char:WaitForChild("HumanoidRootPart") char:WaitForChild("Head") char:WaitForChild("Humanoid") wait(0.1) NoCollide(char) end) if player.Character then NoCollide(player.Character) end end)