So I want to make a script that saves a part's position, transparency, and size, then tweens the parts to its position, transparency, and size that were originally saved. In other words, it builds the model. Any help? This is what I have so far:
for index, child in pairs(workspace.ItemQ:GetChildren()) do child.Size = Vector3.new(0,0,0) child.Position = workspace.QPos.Position child.Transparency = 1 end wait(5) for index, child in pairs(workspace.ItemQ:GetChildren()) do local TweenService = game:GetService("TweenService") local Part = child local info = TweenInfo.new( 1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false, 0 ) local Goals = { Size = child.Size; Transparency = child.Transparency; Position = child.Position } local Tween = TweenService:Create(Part,info,Goals) Tween:Play() print("Brick placed") wait (0.1) end