I've got some long code here, but I'll go ahead and give you guys the most important pieces in green.
--This is what happens first when the player steps on the brick. d=true script.Parent.Touched:connect(function(hit) if d and hit.Parent:FindFirstChild("Humanoid") and script.Parent.BrickColor~=BrickColor.Green() then d=false local plr=game.Players:FindFirstChild(hit.Parent.Name) hit.Parent.Humanoid.WalkSpeed=0 plr.Character.JumpDisabled.Disabled=false script.Parent.BrickColor=BrickColor.Green() plr.Court.Value=script.Parent.Parent.Name plr.team.Value = "Home" hit.Parent.Torso.CFrame=CFrame.new(script.Parent.t.Position) script.Parent.Parent.gotnext.Value=script.Parent.Parent.gotnext.Value+1 plr.PlayerGui.scoreboard:findFirstChild(script.Parent.Parent.Name).Visible=true plr.TeamColor=BrickColor.new("Mid gray") script.Parent.Sound:Play() wait(1.33) script.Parent.Sound:Stop() d=true end end) --This is a GUI that makes them be removed from the Brick. local part=game.Workspace.Part1 -- the part you want to teleport the player to teleport to local d=true -- debounce local plr = game:GetService("Players"):FindFirstChild("Humanoid") script.Parent.Touched:connect(function(limb) if limb.Parent:FindFirstChild("Humanoid") then d=false local RepStorage = game:GetService("ReplicatedStorage") local plr=game:GetService("Players"):FindFirstChild(limb.Parent.Name) local playerGui = plr:WaitForChild('PlayerGui') local ExitCourt = RepStorage.ExitCourt local EC = ExitCourt:Clone() --Cloned GUI EC.Parent = playerGui EC.TextButton.Visible = true local button = EC.TextButton d=true button.MouseButton1Down:connect(function() plr.Character.Torso.CFrame=part.CFrame+Vector3.new(0,2,0) EC:Destroy() --Won't destroy on first click (Link down below) script.Parent.Parent.gotnext.Value = script.Parent.Parent.gotnext.Value - 1 plr.PlayerGui.scoreboard:findFirstChild(script.Parent.Parent.Name).Visible=false script.Parent.BrickColor=BrickColor.Blue() plr.Team = game.Teams["No Team"] limb.Parent.Humanoid.WalkSpeed=16 plr.team.Value = "" plr.Court.Value=game.Workspace.nocourt.Name plr.Character.JumpDisabled.Disabled=true end) elseif plr.Court.Value==game.Workspace.nocourt then --Just a different value, still works. if d==true then d=false local RepStorage = game:GetService("ReplicatedStorage") local plr=game:GetService("Players"):FindFirstChild(limb.Parent.Name) local playerGui = plr:WaitForChild('PlayerGui') local ExitCourt = RepStorage.ExitCourt local EC = ExitCourt:Clone() --Cloned GUI EC.Parent = playerGui EC.TextButton.Visible = true local button = EC.TextButton button.MouseButton1Down:connect(function() plr.Character.Torso.CFrame=part.CFrame+Vector3.new(0,2,0) EC:Destroy() --Won't destroy on first click (Link down below) script.Parent.Parent.gotnext.Value = script.Parent.Parent.gotnext.Value - 1 plr.PlayerGui.scoreboard:findFirstChild(script.Parent.Parent.Name).Visible=false script.Parent.BrickColor=BrickColor.Blue() plr.Team = game.Teams["No Team"] limb.Parent.Humanoid.WalkSpeed=16 plr.team.Value = "" plr.Court.Value=game.Workspace.nocourt.Name plr.Character.JumpDisabled.Disabled=true d=true end) end else return end end)
Visual Representation: Gyazo GIF
Thanks for all the support, any answer will be accepted as long as it's helpful (:
-LukeGabrieI aka EnergyBrickz