I pretty much know a basic script to rotate a brick or a model
script.Parent.Rotation = Vector3.new(0,0,0) script.Parent.Rotation = Vector3.new(1,1,1)
and so on But when I put a hair on my statue and try to move the head to the right, the head just starts to move on top of the hair! If anyone can help, please reply
startCF = script.Parent.CFrame script.Parent.CFrame = startCF * CFrame.Angles(math.rad(1), math.rad(1), math.rad(1))
If you want to make a group of parts rotate in the same way at the same time, put them into a model then group that model with this script:
local parts = script.Parent.Model
while true do for i,v in pairs(parts:GetChildren()) do v.CFrame = v.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-1)) end wait(0.05) end