This Script is in the Workspace and controls Character stuff on respawn and enter, but it's broken, so I need help fixing it!
Here is the code I have so far:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local C = player.TeamColor local torso = player.Character["Torso"] local head = player.Character["Head"] local larm = player.Character["Left Arm"] local rarm = player.Character["Right Arm"] local lleg = player.Character["Left Leg"] local rleg = player.Character["Right Leg"] torso.BrickColor = BrickColor.new(C) head.BrickColor = BrickColor.new(C) larm.BrickColor = BrickColor.new(C) rarm.BrickColor = BrickColor.new(C) lleg.BrickColor = BrickColor.new(C) rleg.BrickColor = BrickColor.new(C) local Script = game.ServerStorage.Effects:Clone() Script.Parent = character wait(1) character:WaitForChild("Body Colors"):Destroy() Instance.new("PointLight", character.Torso) character.Torso.PointLight.Range = 10 character.Torso.PointLight.Brightness = 3 character.Torso.PointLight.Shadows = true character.Torso.PointLight.Color = BrickColor.new(C) wait(1) Instance.new("Smoke", character.Torso) character.Torso.Smoke.Opacity = 0.15 character.Torso.Smoke.RiseVelocity = 0.4 character.Torso.Smoke.Size = 0.4 character.Torso.Smoke.Color = BrickColor.new(C) end) end)
If you could please explain in which way it is broken, we could help you much easier.