Why doesnt this work. I did everything correct
~~~~~~~~~~~~~~~~~
local replicatedstorage = game:GetService('ReplicatedStorage') local status = replicatedstorage:WaitForChild('InfoValue') local mapstorage = game.Workspace:WaitForChild('MapStorage') while true do while game.Players.NumPlayers > 2 do status.Value = 'There needs to be 2 or more players to begin' repeat wait(2) until game.Players.NumPlayers >= 2 end for i = 30,0,-1 do status.Value = 'Intermission '..i wait(1) end local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren() local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)] chosenmap:Clone().Parent = mapstorage status.Value = 'Get ready to die' wait(3) local spawns = chosenmap:WaitForChild('Spawns') for _, player in pairs(game.Players:GetPlayers()) do if player and #spawns > 0 then local torso = player.Character:WaitForChild('Torso') local allspawns = math.random(1, #spawns) local randomspawn = spawns[allspawns] if randomspawn and torso then torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0)) table.remove(spawns, allspawns) end end end
for i = 60,0,-1 do if i == 0 then status.Value = 'Time Up!' for _, player in pairs(game.Player:GetPlayers()) do if player:FindFirstChild('leaderstats') then player.leaderstats.XP.Value = player.leaderstats.XP.Value + 10 end end break else end end mapstorage:ClearAllChildren() end~~~~~~~~~~~~~~~~~
Closed as Non-Descriptive by Goulstem
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?