Hey,
So I have this Cframe script, using this same script, how can I make it so that it moves to another bricks position. This script will Cframe the whole model and I would like to keep it that way.
Thanks!
function onClicked() wait() for i = 0, 10, 0.2 do game.Workspace.Pie:SetPrimaryPartCFrame(game.Workspace.Pie:GetPrimaryPartCFrame() + Vector3.new(game.Workspace.Part.Position)) wait() end end script.Parent.ClickDetector.MouseClick:connect(onClicked)
I don't quite understand if you are trying to get the part to ease into a position smoothly. If you are then look on YouTube for Roblox's new TweenService.
If not and your just trying to make it snap to position then you would do this:
local pie = game.Workspace.Pie local part = game.Workspace.Part pie:MoveTo(Vector3.new(part.Positon)) -- Or you could just put the position of the part inside the Vector3.
-Ki_ngPhantom
Well first make sure the PrimaryPart is set. Let's use the lerp function of CFrame to move it
Let's set up some variables
local endpart=workspace.End local model=workspace.Model
Next let's get ready for the lerp
local upby=.005
Here's the lerp part, Basically lerp is like taking a points between two cframes and moving it to each point, 'i' is the position between each cframe, i ranges between 0 and 1.
for i=0,1,.005 do wait() model:SetPrimaryPartCFrame(model:GetPrimaryPartCFrame():lerp(endpart.CFrame,i)) end
Let's put it together
local endpart=workspace.End local model=workspace.Model local upby=.005 for i=0,1,upby do wait() model:SetPrimaryPartCFrame(model:GetPrimaryPartCFrame():lerp(endpart.CFrame,i)) end
There you go your model will lerp to the end cframe. you can change the orientation of the model by adding *CFrame.Angles(0,0,0) to the right of endpart.CFrame.