Title kinda explains it but this is code I have:
local DataStoreService = game:GetService("DataStoreService") local StatisticsStorage = DataStoreService:GetDataStore("Statistics", "ServerData") local function UpdateVisits(key) if key then return key + 1 else return 1 end end StatisticsStorage:UpdateAsync(place, UpdateVisits) local DataStoreService = game:GetService("DataStoreService") local StatisticsStorage = DataStoreService:GetDataStore("Statistics", "ServerData") StatisticsStorage:OnUpdate("Visits", function(NewValue) script.Parent.Text = ("Visits: "..NewValue) end )
I'm pretty certain this would only save the place visits of the main place in the universe.