I already know how to make the the part on the direct position of the torso, but I don't know how to make it one stud behind it.
I tried doing this...
1 | (torso.CFrame+Vector 3. new( 0 , 0 , 1 )) |
It works when you're facing a certain direction, but it will go 1 stud in front of you if you go the other direction, and 1 stud to the left if you move sideways. I need a way to make it where it will always be one stud behind the torso, no matter the direction or position.
Any answers/comments will help.
~SkeletalReality
instead of running;
1 | part.CFrame = (torso.CFrame+Vector 3. new( 0 , 0 , 1 )) |
try running the following:
1 | part.Position = torso.CFrame.LookVector+Vector 3. new( 0 , 0 ,- 1 ) |
If it does not work just comment and I'll look into it, this is just the answer I know on the top of my head, so I may be wrong like anybody else. Please accept the answer if it helped!
Hey SkeletalReality,
1 | part.CFrame = torso.CFrame * CFrame.new( 0 , 0 , 1 ); |
~~ KingLoneCat