I'm Talking when you lunge in a sword game and you jump in the air I want to stop it so you won't jump when you lunge/
Heres my script
force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 force.Parent = Tool.Parent.Torso wait(.5) swordOut() wait(.5) force.Parent = nil wait(.5)