I've been doing a lot with BodyVelocity
and its siblings recently, but I've noticed that when used along with lookVector
in a tool, it causes the part to fly a bit skew from the correct direction at first. This is most noticed when lookVector
is multiplied by 400 or more, and is quite a problem for one of my games, which relies on accuracy heavily. I've seen examples of where it doesn't cause said problem, but I don't know what the difference might be from what I'm doing.
First you want to make sure the maxForce
property of the BodyVelocity is set as math.huge,math.huge,math.huge
. Also, you want to make sure the object that is being launched has the CanCollide
property set as false
, so that no other bricks can interfere with that part. This should hopefully work