Ok, so i'm making an inventory system(need help), and I'm trying to do it by myself even though I've never doen it before. How would I check to see if there is more than one of the item that is collect or if there is none that way I could control the amount and the item in the inventory
--Place this in a localscript --The localscript has to be in StarterPlayers.PlayerScripts(NOT CHARACTER SCRIPTS) --In the tool use a "IntValue" in the tool and set it to 1 in properties --Rename the IntValue to "ToolCount" while wait() do local tools = game.Players.LocalPlayer.BackPack:GetChildren() for _,count in ipairs(tools) do local numbers = count.ToolCount.Value print(1 < numbers) print(numbers) --[[This is the code i came up with because i cant really understand what you going to use it for, so i just made a script that gets the children and takes the value inside them, and prints true if its more than 1 in the players backpack, and it also prints how many it is --Tell me if it does not work and i will check it ]] end end