Ok, so i'm making an inventory system(need help), and I'm trying to do it by myself even though I've never doen it before. How would I check to see if there is more than one of the item that is collect or if there is none that way I could control the amount and the item in the inventory
01 | --Place this in a localscript |
02 | --The localscript has to be in StarterPlayers.PlayerScripts(NOT CHARACTER SCRIPTS) |
03 | --In the tool use a "IntValue" in the tool and set it to 1 in properties |
04 | --Rename the IntValue to "ToolCount" |
05 | while wait() do |
06 | local tools = game.Players.LocalPlayer.BackPack:GetChildren() |
07 | for _,count in ipairs (tools) do |
08 | local numbers = count.ToolCount.Value |
09 | print ( 1 < numbers) |
10 | print (numbers) |
11 | --[[This is the code i came up with because i cant really understand what you going to use it for, so i just made a script that gets the children and takes the value inside them, and prints true if its more than 1 in the players backpack, and it also prints how many it is |
12 | --Tell me if it does not work and i will check it |
13 | ]] |
14 | end |
15 | end |