When It fires the part goes way above the mouse position. However it works perfectly ih Studio Testing. The Remote Event fires when a key down (Create) and key up (Fire).
My discord: Prismous#1646
local DiscCharging local events1= Instance.new("RemoteEvent") events1.Name = "DestructoDiscEvent" events1.Parent = game.ReplicatedStorage.RemoteEvents.Skills events1.OnServerEvent:connect(function(plr,Statis,Mouse) Player = plr local FormMultiplier = plr.Gamestuff.Characters.Folder.FormMultiplier.Value local Damage = SaiyanModule.damage(plr, 15,FormMultiplier) print(Damage) if Statis == "Create" then local Disc= Instance.new("Part",plr.Character) Disc.Name = "Disc" Disc.BrickColor = BrickColor.new("Cool yellow") Disc.Material = "Neon" Disc.TopSurface = "Smooth" Disc.BottomSurface = "Smooth" Disc.FormFactor = "Custom" Disc.Size = Vector3.new(0.2, 3.12, 7.44) Disc.Transparency = 0.2 Disc.Anchored = false Disc.CanCollide = false Disc.CFrame = plr.Character.LeftUpperArm.CFrame * CFrame.new(0, 0, 0)--* CFrame.new(0,-4, 0)* CFrame.Angles(0, 0, -math.rad(90)) --* CFrame.new(0, 0, 0) local CylinderMesh = Instance.new("SpecialMesh") CylinderMesh.Name = "CylinderMesh" CylinderMesh.MeshType = "Cylinder" CylinderMesh.Parent = Disc CylinderMesh.Scale = Vector3.new(0.2, 1.1, 1.1) local Weld = Instance.new("Weld") Weld.Parent = Disc Weld.Part0 = Disc Weld.Part1 = plr.Character.LeftHand Weld.C0 = CFrame.new(1, 0, 0) * CFrame.Angles(0, 0, -math.rad(90)) DiscCharging = true Rotate = true plr.Character.HumanoidRootPart.Anchored = true plr.Character.RotatePlayer.Disabled = false biggerdisc(plr,CylinderMesh,Mouse) elseif Statis == "Fire" then local Weld = Player.Character. Disc.Weld local CylinderMesh = Player.Character. Disc.CylinderMesh local Disc = Player.Character. Disc Weld:Destroy() plr.Character.RotatePlayer.Disabled = true plr.Character.HumanoidRootPart.Anchored = false DiscCharging = false wait(0.001) local bv = Instance.new("BodyVelocity") bv.velocity = CFrame.new(Disc.Position, Mouse.p).lookVector*80 bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) bv.Parent = CylinderMesh.Parent game:GetService("Debris"):AddItem(CylinderMesh.Parent, 4) local debounce = false CylinderMesh.Parent.Touched:connect(function(hit) if debounce == true then return end debounce = true if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("NPC") == nil and hit.Parent.Name ~= plr.Name then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage DamageTakerGUI(plr,hit,Damage) end wait(1) debounce = false end) end end) function biggerdisc(Player,Cylinder,Mouse) while DiscCharging and Cylinder.Scale.Y <= 2 and wait() do for i = 1,5 do Cylinder.Scale = Cylinder.Scale + Vector3.new(0,.005,0) wait() end wait() end end
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