while true do
wait (1)
game.workspace.Part3.size.vector3.new(22,23,26) ---It says the error is in here ?
wait (1)
game.workspace.Part3.size.vector3.new(22,24,26)
wait (1)
game.workspace.Part3.size.vector3.new(22,25,26)
wait (1)
game.workspace.Part3.size.vector3.new(22,26,26)
end
Sorry im a noob scripter D:
All the suggestions that Kozero made are worth noting, but I think there is a more fundamental problem with the code that you wrote, neonyayaunbanner - we all have to start somewhere!
I notice that you are incrementing the y-axis Position
of Part3
by 1 every 1 second, and there is a nicer way to do this that is much more flexible, namely, use a variable to adjust the offset incrementally!
yOffset = 0 --The initial offset increment = 1 --How much it goes up by each time timeBetween = 1 --The delay between moving it part = game.Workspace.Part3 while wait(timeBetween) do part.Position = Vector3.new(22, 23 + yOffset, 26) yOffset = yOffset + increment end
However, whilst this is much more flexible, it will make the brick go up indefinitely (forever), but you can change that easily by adding in another condition to the while
loop:
while wait(timeBetween) and yOffset < 3 do
I hope that helps!
When you are using Vector3.new()
you can't just say:
game.workspace.Part3.size.vector3.new(22,23,26)
Instead you should do this:
game.workspace.Part3.size = Vector3.new(22,23,26)
Hopes that teach you something, but else duckwit's answer is the proper way to do it.
function cycle() while true do --Put inside the resizes, of Vector3. end end cycle()
I'd say the most efficient way to make it, is within a function.
game.workspace
is different than game.Workspace
Workspace
a global variable to refer to the Workspace=
operator to set valueswhile true do wait(1) -- Notice capitalization (i.e. Size, Vector3) Workspace.Part3.Size = Vector3.new(22, 23, 26) -- I'd put the wait function on a new line, although your way is also fine wait(1) Workspace.Part3.Size = Vector3.new(22, 24, 26) wait(1) Workspace.Part3.Size = Vector3.new(22, 25, 26) wait(1) Workspace.Part3.Size = Vector3.new(22, 26, 26) end