game.Players.PlayerAdded:connect(onPlayerEntered)game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) footsteps.Sound:remove() end) end)
Heres my script (one line doesn't fit).
The sounds are inside of the player's head. Also your script would only work until the player dies. Just put a localscript in the StarterPack that says:
wait(1) player = game.Players.LocalPlayer player:WaitForChild("Backpack") player.Character.Head.Running.Volume = 0