I made a simple wall of parts that I want to destroy with exploding balls pushed by a player, but the wall seems indestructible against a normal explosion.
Do I need to script the damage taking of the wall parts myself? If so is there any way to visibly signal when a wall like this is damaged? I could change the color to darker shades when its damaged, but that's not ideal.
Explosion code from a Script in the ExplodingBall part that runs when the balls life is over.
local explosion = Instance.new("Explosion", game.Workspace) explosion.Position = explodingBall.Position explodingBall:Destroy()