I made a simple wall of parts that I want to destroy with exploding balls pushed by a player, but the wall seems indestructible against a normal explosion.
Do I need to script the damage taking of the wall parts myself? If so is there any way to visibly signal when a wall like this is damaged? I could change the color to darker shades when its damaged, but that's not ideal.
Explosion code from a Script in the ExplodingBall part that runs when the balls life is over.
1 | local explosion = Instance.new( "Explosion" , game.Workspace) |
2 | explosion.Position = explodingBall.Position |
3 | explodingBall:Destroy() |
try this m8
1 | workspace. [ InsertExplodablePartHere ] .Anchored = false |