local grid = {} for n = 1, gridX do grid[n] = {}; for i = 1, gridY do --Uses the generation module to spawn one tile per loop iteration. --The module takes in the tile type, and the 'x' and 'y' co-ordinates. --The 'x' and 'y' co-ordinates are 4 (the size of the tile) plus .1 for spacing, multiplied local currentTile = grid[n][i] local generatedTile = generationModule.SpawnTile("Plains", -i * 4.1, -n * 4.1); currentTile = { x = n, y = i, tile = generatedTile }; --All working fine print(currentTile.tile.Name); print(grid[n][i]); currentTile.label = currentTile.tile.Gui.Text; end end --Throws "attempt to index field '?' (a nil value)" error grid[5][3].tile.Name = "lol";
Self explanatory really