I made a script that only works if the Characters 'Animate' script if temporarily disabled. I did this like this:
char.Animate.Disabled = true wait(0.5) Gianthead() wait(0.5) char.Animate.Disabled = false
I all works fine except the player does not re-animate. Instead the player's arms and legs do not move and the player simply glides along.
Is it possible to re-animate the player? Or do I need to find a better way?
You need to find a better way, sorry.