I've tested this piece of script with 5 players in a local server and they keeping getting on the same team while I want them to be even and randomized. Here's a fragment of my script:
local teams = {"Maroon","Institutional white"} local players= game.Players:GetChildren() local randomteam= math.random(1,#teams) for i,v in pairs(teams) do if randomteam==i then for u,d in pairs(players) do d.TeamColor= BrickColor.new(v) end end end
They end up all in Maroon and I want some to be at Institutional White.
Hello DeepDev,
The reason your teams are not actually random is caused by the fact that you are calling a random number in a variable, which means it can't change anymore. This below script should work:
local teams = {"Maroon", "Institutional white"} local player = game.Players:GetChildren() for i, v in pairs(teams) do wait() -- Always give a random number some time for them to become actually random ;) local randomteam = math.random(1, #teams) if randomteam == i then for u, d in pairs(players) do d.TeamColor = BrickColor.new(v) end end end
I hope this answered your question, have fun and happy scripting!
Regards,
DefaultAxis