local Chats = game:GetService("ReplicatedStorage").Chats local player = script.Parent.Parent.Parent local LocalChats = {} function addMessage(value) local newMessage = script.Parent.ChatExample:clone() newMessage.Text = value newMessage.Visible = true for i, obj in pairs(script.Parent.Chats:GetChildren()) do obj.Position = obj.Position + UDim2.new(0, 0, 0, 16) end newMessage.Parent = script.Parent.Chats table.insert(LocalChats, newMessage) if #LocalChats > 30 then LocalChats[1]:Destroy() table.remove(LocalChats, 1) end end Chats.DescendantAdded:connect(function(d) addMessage(d.Name) end)
Now what should I do to filter " value "