--[[ Sorry about the repost, it's just the last one was a mess so I ended up deleting it. ]]--
Anyways, I was experimenting with actions in studio and made an earth bending move in which the player lifts a large wall out of the ground. I want to know how to change the earth wall's BrickColor to whatever color the brick you're standing on is (and by the brick I mean floor.)
All I know is that I should name all the floors "Floor" so I can tell the script to change the color of the brick to whatever color the Floors are, what I don't know is how to tell the script to change the color to whatever color the Floors are.
local Player = game.Players.LocalPlayer local mouse = script.Parent.Parent:GetMouse() local char = Player.Character or Player.CharacterAdded:Wait() function onKeyDown(key) key = key:lower() if key == "r" then script.Disabled = true local RSW = game.Lighting.RMOVE.RSW:Clone() --Bringing Wall from Lighting RSW.Parent = game.Workspace RSW.Transparency = 1 wait(0.6) RSW.Anchored = true RSW.Transparency = 0 RSW.Color = ? ¿ ? -- ¯\_(?)_/¯ char.Humanoid.WalkSpeed = 0 --WALKSPEED HERE end RSW.CFrame = char.UpperTorso.CFrame *CFrame.new(0,1,-10) wait(0.025) RSW.CFrame = char.UpperTorso.CFrame *CFrame.new(0,2,-10) wait(0.025) RSW.CFrame = char.UpperTorso.CFrame *CFrame.new(0,3,-10) wait(0,025) RSW.CFrame = char.UpperTorso.CFrame *CFrame.new(0,4,-10) wait(0.025) RSW.CFrame = char.UpperTorso.CFrame *CFrame.new(0,5,-10) wait(0.5) char.Humanoid.WalkSpeed = 16 RSW:Destroy() script.Disabled = false
Any advice'd be appreciated, thanks!