I've spent the last 2 hours trying to figure out some way of getting the player to move after a animation is played to where the animation ends. after the animation plays the players body slides back to the original location but i wanted it to stay at the end but the camera stays in the same location too. the animation is just a jump forward a longer distance power
repeat wait() until game.Players.LocalPlayer.Character local Player = game.Players.LocalPlayer local Char = Player.Character local UIS = game:GetService('UserInputService') local Played = false UIS.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.Z and Played == false then Played = true local Anim = Instance.new('Animation') Anim.AnimationId = 'rbxassetid://842640909' local PlayAnim = Char.Humanoid:LoadAnimation(Anim) PlayAnim:Play() wait(1) Played = false end end) -- the jump jumps about 52 studs forward