updates the Gui of every single player?
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So i have this problem that i try to make a countdown that should show to all players and choosing maps what so ever. but when i try to do this it only changes on a server client not on a local player, i know what's the problem but i just wanna know how access every single player to their player gui to do the best way possible
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02 | Storage = game.ServerStorage |
03 | Maps = Storage.MAPS:GetChildren() |
04 | Teleporters = Storage.TELEPORTS:GetChildren() |
06 | MainGui = game.StarterGui |
07 | Anouncer = MainGui.MainUI.MainFrame.Anouncer.Frame |
09 | Chooser = Anouncer.Chooser |
12 | print ( "MainScript Loaded" ) |
14 | if game.Players.NumPlayers > 1 then |
15 | Anouncer:TweenPosition(UDim 2. new( 0 , 10 , 0 , 145 ), "InOut" , "Quart" , 1 , false ) |
17 | Mode.Text = "INTERMISSION" |
21 | Mode.Text = "Choosing Map:" |
22 | MapChoose = math.random( 1 , #Maps) |
23 | MapChosen = Maps [ MapChoose ] |
25 | Mode.Text = "Map Chosen:" |
26 | Chooser.Text = MapChosen.Name |
28 | MapClone = MapChosen:Clone() |
29 | MapClone.Parent = workspace |
32 | Anouncer:TweenPosition(UDim 2. new( 0 , 10 , 0 , 145 ), "InOut" , "Quart" , 1 , false ) |
33 | Mode.Text = "Waiting For Players" |