** So i have this problem that i try to make a countdown that should show to all players and choosing maps what so ever. but when i try to do this it only changes on a server client not on a local player, i know what's the problem but i just wanna know how access every single player to their player gui to do the best way possible **
----VARIABLES Storage = game.ServerStorage Maps = Storage.MAPS:GetChildren() Teleporters = Storage.TELEPORTS:GetChildren() ---GUI VARIABLES MainGui = game.StarterGui Anouncer = MainGui.MainUI.MainFrame.Anouncer.Frame Time = Anouncer.Time Chooser = Anouncer.Chooser Mode = Anouncer.Mode ----WAITING FOR PLAYERS print("MainScript Loaded") while wait(1) do if game.Players.NumPlayers > 1 then Anouncer:TweenPosition(UDim2.new(0,10,0,145),"InOut","Quart",1,false) for i = 15,0,-1 do Mode.Text = "INTERMISSION" Time.Text = i wait(1) end Mode.Text = "Choosing Map:" MapChoose = math.random(1, #Maps) MapChosen = Maps[MapChoose] wait(3) Mode.Text = "Map Chosen:" Chooser.Text = MapChosen.Name wait(5) MapClone = MapChosen:Clone() MapClone.Parent = workspace else Mode.Text = "N/A" Anouncer:TweenPosition(UDim2.new(0,10,0,145),"InOut","Quart",1,false) Mode.Text = "Waiting For Players" ----CHOOSING GAMEMODE ----GAMEMODE CHOSEN ----GETTING PLAYERS ----TELEPORTING PLAYERS end end