local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
while true do
-- Intermission
for i = 15,0,-1 do
status.Value = "Intermission: "..i
wait(1)
end
status.Value "Game in progress.."
local map = game.ServerStorage.RockyLands
map:Clone().Parent = game.Workspace
wait(15)
game.Workspace.RockyLands:Destroy()
status.Value = "Round over!"
end
How would I make the players teleport to the rocky lands and teleport back to the lobby? How would I do that without messing up the script. Currently the player is in the lobby where the spawnpoint is too.
