local replicatedstorage = game:GetService("ReplicatedStorage") local status = replicatedstorage:WaitForChild("StatusValue") while true do -- Intermission for i = 15,0,-1 do status.Value = "Intermission: "..i wait(1) end status.Value "Game in progress.." local map = game.ServerStorage.RockyLands map:Clone().Parent = game.Workspace wait(15) game.Workspace.RockyLands:Destroy() status.Value = "Round over!" end
How would I make the players teleport to the rocky lands and teleport back to the lobby? How would I do that without messing up the script. Currently the player is in the lobby where the spawnpoint is too.
You can do something like put a bunch of bricks in a folder in the map and move them around to where you'd want players to spawn. Name the folder spawns, then loop through players and teleport them to one of those randomly. With this, you wouldn't need to do anything when the players die, as they'll re-spawn back to the only roblox spawn locations that should be in the game, which are in the lobby.
local replicatedstorage = game:GetService("ReplicatedStorage") local status = replicatedstorage:WaitForChild("StatusValue") while true do -- Intermission for i = 15,0,-1 do status.Value = "Intermission: "..i wait(1) end status.Value = "Game in progress.." local map = game.ServerStorage.RockyLands local cloned = map:Clone() local spawns = cloned['spawns']:GetChildren() cloned.Parent = game.Workspace for i,v in pairs(game.Players:GetPlayers()) do local rand = spawns[math.random(#spawns)] if v.Character then v.Character:MoveTo(rand.Position) end end wait(15) for i,v in pairs(game.Players:GetPlayers()) do if v.Character then v:LoadCharacter() end end cloned:Destroy() status.Value = "Round over!" end