Why does my robot (Pathfinding) Try to walk through walls?
Asked by
7 years ago Edited 7 years ago
1 | local pathservice = game:GetService( "PathfindingService" ) |
2 | local path = pathservice:ComputeSmoothPathAsync(game.Workspace.Start.Position,game.Workspace.End.Position, 512 ) |
3 | local coord = path:GetPointCoordinates() |
4 | for i,v in pairs (coord) do |
5 | game.Workspace.Robot.Humanoid:MoveTo(v) |
8 | game.Workspace.Robot.Humanoid.MoveToFinished:wait() |
The walls are can collide.
Everything on the player is can collide.
Please help.
LINK TO PLACE: Place