local pathservice = game:GetService("PathfindingService") local path= pathservice:ComputeSmoothPathAsync(game.Workspace.Start.Position,game.Workspace.End.Position,512) local coord=path:GetPointCoordinates() for i,v in pairs(coord) do game.Workspace.Robot.Humanoid:MoveTo(v) print(i) print("Moving to: ",v) game.Workspace.Robot.Humanoid.MoveToFinished:wait() end
The walls are can collide. Everything on the player is can collide. Please help.
LINK TO PLACE: Place