I would like to know if it is possible to change this script into a different script that prevents users from actually hurting/killing each other. This script allows friendly fire but kills the person who actually caused it too.
print("TK script loaded.") function onHumanoidDied(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if (killer ~= nil) then handleTKs(player, killer) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then return killer end end return nil end function handleTKs(player, killer) if (killer.TeamColor == player.TeamColor) then killer.Character.Humanoid.Health = 0 end end function onPlayerEntered(newPlayer) while true do if newPlayer.Character ~= nil then break end wait(3) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) end game.Players.ChildAdded:connect(onPlayerEntered)