it's supposed to fling any parts it touches, It works in studio mode but when i try to publish it to my Place and be flinged By it, but it only makes me trip. Why is that?
s = script.Parent -- it's a part function woosh(hit) hit.Velocity = ((hit.Position - s.Position).unit + Vector3.new(0,1,0))* 200 + script.Parent.Velocity hit.RotVelocity = hit.RotVelocity + Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) local a = hit.parent:findFirstChild("Humanoid") if a then a.PlatformStand = true wait(5) a.PlatformStand = false end end s.Touched:connect(woosh)
like really