Rust = game.Lighting.Map1 Nuketown = game.Lighting.Map2 function Start() --How would I make Rust load when the server is started, and after 260 seconds, load Nuketown? end
Rust = game.Lighting.Map1:Clone() Rust.Parent = Workspace Rust:MakeJoints() wait(260) Rust:Destroy() Nuketown = game.Lighting.Map2:Clone() Nuketown.Parent = Workspace Nuketown:MakeJoints() wait(260) Nuketown:Destroy()