The script is supposed to make the creator of the game spawn on the creator's spawn and friends on their spawn, but it doesn't work.
local CreatorSpawn = Workspace:FindFirstChild("CreatorSpawn") --Find the CreatorSpawn local FriendSpawn = Workspace:FindFirstChild("FriendSpawn") --Find the FriendSpawn Game.Players.PlayerAdded:connect(function(Player) --When they join if Player.userId == Game.CreatorId then --If they are the creator Player.CharacterAdded:connect(function(Character) Character:MoveTo(CreatorSpawn.Position) --Teleport them to the CreatorSpawn when they spawn. end) elseif Player:IsFriendsWith(Game.CreatorId) then --Otherwise if they are friends with the creator Player.CharacterAdded:connect(function(Character) Character:MoveTo(FriendSpawn.Position) --Teleport them to the FriendSpawn. end) end end)