I made a script that has a GUI animation when my fake health integer <= 0 It works once, perfectly then when the value reaches 0 again, it doesn't even make the GUI visible. Anyone know why?
local World = script.Parent.Parent.Parent.InWorld local DeathMessages = { "You failed..." ,"Epic fail!" ,"HAHAHAHAHAH! YOU DIED!" ,"Try again." ,"NOOOOOO!" ,"Try to stay alive this time? Kthx." ,"Y'know... Irl... YOLO!" ,"Your so good at this game." ,"You did it! YOU DIED!" ,"Don't look into the light!" ,"WHY?!?!??!?!" ,"Uhg..." ,"Good job!" ,"Newb..." ,"SPOOOOOOON!" ,"You died? lolno rly?" ,"You died? YOUR NOT JOKING?" ,"o.o" ,"ASDFGHJ" ,"RAAAAAAAAAAAAAAAAAAAAAGE!!!!" ,"You Only Live Once, you let it go to waste." ,"Go for em'" ,"TROLOLOLOLO!!!!!!!!!" ,"Umad bro?" ,"If you don't succeed, try, try again." } while true do if script.Parent.Parent.Health.Value <= 0 then local RndMsg = DeathMessages[math.random(1,#DeathMessages)] script.Parent.Fail.Text = RndMsg script.Parent.Visible = true script.Parent.Fail.Position = UDim2.new(-1,0,0.5,0) script.Parent.GameOver.Position = UDim2.new(0.5,0,-1,0) wait(0.2) script.Parent.GameOver:TweenPosition(UDim2.new(0.5,0,0.425,0), "Out", "Quad", 4) script.Parent.Fail:TweenPosition(UDim2.new(0.5,0,0.5,0), "Out", "Quad", 3.25) wait(3) while wait(3) do for i=1, 45 do for i=1, 4 do script.Parent.GameOver.Rotation = script.Parent.GameOver.Rotation -1 wait(0.01) for i=1, 4 do script.Parent.GameOver.Rotation = script.Parent.GameOver.Rotation +1 wait(0.01) end wait(0.0001) end for i=1, 13 do script.Parent.GameOver.Rotation = (script.Parent.GameOver.Rotation +1) wait(0.01) end script.Parent.GameOver:TweenPosition(UDim2.new(0.5,0,1.1,0), "Out", "Quad", 1.5) wait(5) script.Parent.Visible = false script.Parent.GameOver.Rotation = 0 if script.Parent.Parent.Health.Value <= 0 then game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Workspace[World.Value].SpawnPoint.Position + Vector3.new(0,3,0)) script.Parent.Parent.Health.Value = script.Parent.Parent.MaxHealth.Value end end end end wait() end
It is because you are not cloning that GUI. You are re-parenting it from what I can see.
That makes it so it removes from the game once that player resets. Try cloning the GUI, instead of re-parenting