player = game.Players.LocalPlayer Gun = script.Parent Ammo = 8 mouse = player:GetMouse() function shoot() if Ammo > 0 then local Bullet = Instance.new("Part", workspace) game.Debris:AddItem(Bullet, 2) Bullet.Shape = ("Ball") Bullet.Size = Vector3.new(0.2,0.2,0.2) Bullet.TopSurface = ("Smooth") Bullet.BottomSurface = ("Smooth") Bullet.BrickColor = BrickColor.new("Dark stone grey") Bullet.CanCollide = false Bullet.CFrame = Gun.Handle.CFrame Bullet.CFrame = CFrame.new(Bullet.Position,mouse.hit.p) local x = Instance.new("BodyVelocity", Bullet) x.Velocity = Bullet.CFrame.lookVector * 90 x.maxForce = Vector3.new (math.huge,math.huge,math.huge) end end Gun.Activated:connect(shoot)
First you want to add a damage variable, for example; local Dmg = 12
. Now you want to add a Debounce variable, local TookDamage = false
so that you don't spam damage.
Now we want to add a .Touched
Event and maybe a :Destroy()
event. So that when the bullet hit's something the bullet will get destroyed.
so for now it should look like this;
--Add this script on to yours some how local dmg = 12 local TookDmg = false Bullet.Touched:connect(function(Hit) Bullet:Destroy() --Destroys the bullet and then function if there is a humanoid or not if Hit.Parent:FindFirstChild("Humanoid") then if not TookDmg then --If tookdmg = false which it is Hit.Parent:FindFirstChild("Humanoid").Health = Hit.Parent:FindFirstChild("Humanoid") - dmg --Takes away dmg TookDmg = true --Stops damaging the player wait() TookDmg = false --Is ready to do damage again end end end)
Try adding this script on to yours, now you can do dmg :D.
If this helped then please accept answer :D