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How can I make this gun script ACTUALLY do damage?

Asked by 7 years ago
player = game.Players.LocalPlayer
Gun = script.Parent
Ammo = 8
mouse = player:GetMouse()

function shoot()
    if Ammo > 0 then
        local Bullet = Instance.new("Part", workspace)
        game.Debris:AddItem(Bullet, 2)
        Bullet.Shape = ("Ball")
        Bullet.Size = Vector3.new(0.2,0.2,0.2)
        Bullet.TopSurface = ("Smooth")
        Bullet.BottomSurface = ("Smooth")
        Bullet.BrickColor = BrickColor.new("Dark stone grey")
        Bullet.CanCollide = false
        Bullet.CFrame = Gun.Handle.CFrame
        Bullet.CFrame = CFrame.new(Bullet.Position,mouse.hit.p)

        local x = Instance.new("BodyVelocity", Bullet)
        x.Velocity = Bullet.CFrame.lookVector * 90
        x.maxForce = Vector3.new (math.huge,math.huge,math.huge)


    end
end
Gun.Activated:connect(shoot)

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Answered by 7 years ago

First you want to add a damage variable, for example; local Dmg = 12 . Now you want to add a Debounce variable, local TookDamage = false so that you don't spam damage.

Now we want to add a .Touched Event and maybe a :Destroy() event. So that when the bullet hit's something the bullet will get destroyed.

so for now it should look like this;

--Add this script on to yours some how
local dmg = 12
local TookDmg = false

Bullet.Touched:connect(function(Hit)
    Bullet:Destroy() --Destroys the bullet and then function if there is a humanoid or not
    if Hit.Parent:FindFirstChild("Humanoid") then
        if not TookDmg then --If tookdmg = false which it is
        Hit.Parent:FindFirstChild("Humanoid").Health = Hit.Parent:FindFirstChild("Humanoid") - dmg --Takes away dmg
        TookDmg = true --Stops damaging the player
        wait()
        TookDmg = false --Is ready to do damage again
        end
    end
end)

Try adding this script on to yours, now you can do dmg :D.

If this helped then please accept answer :D

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