Im making an aura attack move, but its only able to attack 1 person at a time. Here is my script
Strong.Touched:connect(function(hit) if not debounce then return end debounce = false local dmg = math.floor(script.Parent:FindFirstChild("Charging").Value / 1.55 + baseAtk + 1) local opponent = hit.Parent:findFirstChild("Humanoid") or hit.Parent.Parent:findFirstChild("Humanoid") if opponent and opponent ~= player.Character.Humanoid then opponent:TakeDamage(dmg) wait(0.23) debounce = true end)
Your usage of a debounce variable is stopping it from running on more than one player at a time. Since, I assume, you have the debounce there to stop it from damaging the same player more than once, you should use a table for that instead:
local debounceTab = {}; Strong.Touched:Connect(function(hit) local opponent = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid"); if opponent and opponent ~= player.Character.Humanoid then if debounceTab[opponent] then return end; debounceTab[opponent] = true; local dmg = math.floor(script.Parent:FindFirstChild("Charging").Value / 1.55 + baseAtk + 1) opponent:TakeDamage(dmg) wait(0.23) debounceTab[opponent] = nil; end end)
Also, I noticed you had an end
missing in your code. I'm not sure how it didn't error. Make sure you correctly indent your code!
Hope this helped.