So I'm making a sword and shield system and one of the main issues I suffer from is people getting hit despite having their shields up.
Does anybody know a better method of doing this than the touched method or do you perhaps know a better way of using Touched()?
I had a similar problem with projectiles bouncing off walls or going through them. I used the runservice and BindToRenderStep and region3 to create a hitbox around the part then detect if something enters it every frame.
http://wiki.roblox.com/index.php?title=API:Class/RunService http://wiki.roblox.com/index.php?title=API:Region3