I want to rotate a model of a rocking chair back and forth so it looks like it's rocking. I've already tried this:
01 | while true do |
02 | b = game.Workspace.Rocking Chair |
03 | wait(. 3 ) |
04 | b.Rotation = Vector 3. new( 1 , 0 , 0 ) |
05 | wait(. 3 ) |
06 | b.Rotation = Vector 3. new( 2 , 0 , 0 ) |
07 | wait(. 3 ) |
08 | b.Rotation = Vector 3. new( 3 , 0 , 0 ) |
09 | wait(. 3 ) |
10 | b.Rotation = Vector 3. new( 4 , 0 , 0 ) |
11 | wait(. 3 ) |
12 | b.Rotation = Vector 3. new( 3 , 0 , 0 ) |
13 | wait(. 3 ) |
14 | b.Rotation = Vector 3. new( 2 , 0 , 0 ) |
15 | wait(. 3 ) |
16 | b.Rotation = Vector 3. new( 1 , 0 , 0 ) |
17 | wait(. 3 ) |
18 | end |