this is the code I have so far
local DS1 = game:GetService("DataStoreService"):GetDataStore("Coins") local DS2 = game:GetService("DataStoreService"):GetDataStore("Gems") local DS3 = game:GetService("DataStoreService"):GetDataStore("equippedKnife") local DS4 = game:GetService("DataStoreService"):GetDataStore("equippedGun") game.Players.PlayerAdded:connect(function(player) local stats = Instance.new("IntValue", player) stats.Name = "leaderstats" local coins = Instance.new("IntValue", stats) coins.Name = "Coins" coins.Value = 50 local gems = Instance.new("IntValue", stats) gems.Name = "Gems" gems.Value = 0 local inGame = Instance.new("BoolValue", player) inGame.Name = "InGame" local equippedKnife = Instance.new ("StringValue", player) equippedKnife.Name = "equippedKnife" equippedKnife.Value = "Default" local equippedGun = Instance.new("StringValue", player) equippedGun.Name = "equippedGun" equippedGun.Value = "Default" while wait(60) do DS1:SetAsync(player.userId.."_DS1", coins.Value) print("Saved Coins") --Saved Coins DS2:SetAsync(player.userId.."_DS2", gems.Value) print ("Saved Gems") --Saved Gems DS3:SetAsync(player.userId.."_DS3", equippedKnife.Value) print ("Saved knifeEquipped") --Saved equipped Knife DS4:SetAsync(player.userId.."_DS4", equippedGun.Value) print ("Saved gunEquipped") --Saved equipped Gun end end)
how would I load the stats everytime rather than just saving it?