So I'm trying to make a game pass for a custom particle on your torso, but for some reason, it doesn't work.
local passId = 837872254 -- change this to your game pass ID. function isAuthenticated(player) -- checks to see if the player owns your pass return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, passId) end game.Players.PlayerAdded:connect(function(plr) if isAuthenticated(plr) then plr.CharacterAdded:connect(function(char) --We don't need two PlayerAdded events because the first one already got the player. local Particle = Instance.new("ParticleEmitter",game.Workspace.Torso) Particle.VelocitySpread = 360 Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)}) Particle.Rate = 50 Particle.Texture = "http://www.roblox.com/asset/?id=258128463" Particle.Name = "Sparks" Particle.Parent = char:WaitForChild("Torso") end) end end)
Once I delete this line:
Particle.VelocitySpread = 360 Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)}) Particle.Rate = 50 Particle.Texture = "http://www.roblox.com/asset/?id=258128463
It works, but it's a regular particle which I don't really want. NOTE: I want this particle: http://www.roblox.com/asset/?id=258128463
Agh simple answer!
local passId = 12345678 -- change this to your game pass ID. function isAuthenticated(player) return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, passId) end -- game.Players.PlayerAdded:connect(function(plr) if isAuthenticated(plr) then local name = plr.name -- we are making the players name a variable end end)
So now we can access the player in the workspace with the variable we just created!
Say your particle is just called particle1, okay?
local passId = 12345678 -- change this to your game pass ID. function isAuthenticated(player) return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, passId) end game.Players.PlayerAdded:connect(function(plr) if isAuthenticated(plr) then local name = plr.name -- we are making the players name a variable game.Workspace.Particle1:Clone().parent = game.Workspace:WaitForChild(plr) end end)
Now we just made that script do stuff! Hope that helps This code should be in a regular script in workspace