So I have a dialog with a NPC. So what property can I use to toggle the dialog making it possibly enabled or un-enabled? Here is a script below that I want to add after a wait(), the dialog becomes enabled, how would I do that?
leave = game.Workspace.leave workspace.NPC1.Head.Dialog.DialogChoiceSelected:connect(function(player,choice) if choice.Name == "Choice1" then player.Character.Humanoid.Health = 100 elseif choice.Name == "Choice2" then script.Parent:Destroy() wait(1) script.Parent.Parent.Parent.Humanoid.WalkToPoint = game.Workspace.leave.Position end end)