local Player = game.Players.LocalPlayer local mouse = Player:GetMouse() local enabled = true mouse.KeyDown:connect(function(key) key = key:lower() if not enabled then return end enabled = false if key == "j" then local mes = script.MeshPart:Clone() mes.Parent = workspace mes.CanCollide = false mes.Anchored = false local sha = script.Water:Clone() sha.Parent = mes local y = Instance.new("BodyVelocity", mes) y.maxForce = Vector3.new(math.huge,math.huge,math.huge) y.velocity = mes.CFrame.lookVector*0 for i = 1, 150 do -- here mes.CFrame = CFrame.new(mouse.Hit.p) wait() end game.Debris:AddItem(mes,2) end wait(2) enabled = true end)
see the for i = 1, 150 do mes.CFrame = CFrame.new(mouse.Hit.p) wait() end how do I make it so it won't go to the camera like I can move the part around but if I leave the mouse in the same place the part comes back to the camera and blocks my view I don't know how to explain it but this is it.... Help please