How would I make this actually save? At the moment it only saves in the server at the moment. How would I make it save, for the whole game?
game.Players.PlayerAdded:connect(function(player) local saveData = game.RobloxReplicatedStorage:FindFirstChild(player.Name) if not saveData then wait (1) local newSave = Instance.new ("Folder") newSave.Parent = game.RobloxReplicatedStorage newSave.Name = player.Name local coins = Instance.new ("NumberValue") coins.Name = "Coins" coins.Value = 0 coins.Parent = newSave local diamonds = Instance.new("NumberValue") diamonds.Parent = newSave diamonds.Name = "Gems" diamonds.Value = 0 local playersStats = player:FindFirstChild("leaderstats") local cash = playersStats:FindFirstChild("Coins") local gems = playersStats:FindFirstChild("Gems") cash.Value = coins.Value gems.Value = diamonds.Value else wait (1) local playerStats = player:FindFirstChild("leaderstats") local cash = playerStats:FindFirstChild ("Coins") local gems = playerStats:FindFirstChild("Gems") if cash then if gems then cash.Value = saveData.Coins.Value gems.Value = saveData.Gems.Value if player.Name == "jdc892" then cash.Value = cash.Value + 50 end end end end end) game.Players.PlayerRemoving:connect (function(player) local playerSave = game.RobloxReplicatedStorage:FindFirstChild(player.Name) if playerSave then local cashValue = playerSave:FindFirstChild("Cash") if cashValue then local gemsValue = playerSave:FindFirstChild("Gems") if gemsValue then local leaderStats = player:FindFirstChild ("leaderstats") if leaderStats then local playersCoins = leaderStats:FindFirstChild ("Coins") local playersGems = leaderStats:FindFirstChild ("Gems") if playersCoins then if playersGems then cashValue.Value = playersCoins.Value gemsValue.Value = playersGems.Value end end end end end end end)