Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Different Sounds for Different Areas with no FE?

Asked by
Roytt 64
7 years ago

Is it possible to make it so different areas have different music? from what I understand, having FE off will make all the audio play at once for all the players, is this right or is there another way?

Thanks

1
Once the player enters a certain region, you can parent the sound somewhere only they can hear it, like their PlayerGui. Azarth 3141 — 7y

1 answer

Log in to vote
1
Answered by
cabbler 1942 Moderation Voter
7 years ago

Without fitlering you can still play sounds locally in many ways. For example, http://wiki.roblox.com/index.php?title=API:Class/SoundService/PlayLocalSound. Every few seconds you would check which sound to play for them.

You can also put a sound in a part then play with the distance properties. Would have an obvious source though.

It is still best to simply work with filtering. It will soon be enforced by Roblox.

Ad

Answer this question