Is it possible to make it so different areas have different music? from what I understand, having FE off will make all the audio play at once for all the players, is this right or is there another way?
Thanks
Without fitlering you can still play sounds locally in many ways. For example, http://wiki.roblox.com/index.php?title=API:Class/SoundService/PlayLocalSound. Every few seconds you would check which sound to play for them.
You can also put a sound in a part then play with the distance properties. Would have an obvious source though.
It is still best to simply work with filtering. It will soon be enforced by Roblox.