~=Overview=~
The script is an Ai, it follows mobs,i am trying to implicate pathfinding to it, I've succesfully made it so that it makes a path out of parts in the 'Pathfinding' way to the target.
**~=Problem=~ **
The script find nearest Npc and goes towards them like its saposed to, but it does not take the pathfinding path
while wait() do local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then local magnitude = (script.Parent.HumanoidRootPart.Position - target.Position).magnitude print('WENUS') if magnitude < 5 and deb == false then deb = true script.Parent.Humanoid.WalkSpeed = 0 script.Parent.Attacking.Value = true wait(.5) script.Parent.Humanoid.WalkSpeed = script.Parent.Settings.MoveSpeed.Value deb = false else while true do path = game:GetService ("PathfindingService"):ComputeRawPathAsync (script.Parent.Torso.Position,target.Position,200) points = path:GetPointCoordinates() game.Workspace.Points:ClearAllChildren() for p = 1, #points do part = Instance.new("Part") part.FormFactor = Enum.FormFactor.Symmetric part.Size = Vector3.new(1,1,1) part.CanCollide = false part.Position = points[p] part.Anchored = true part.BrickColor = BrickColor.DarkGray() --part.Transparency = 0 part.Parent = game.Workspace.Points end script.Parent.Humanoid:MoveTo(target.Position,target) --also tried script.Parent.Humanoid:MoveTo(part.Position,part) wait(0.5) end end end end