So I tried out the Humanoid's Strafing property - and I couldn't get it to work(neither could a few other people, along with looking around apparently it's useless.)
Is there any way to detect when a character is moving side to side(strafing)?
Always thought that'd be pretty slow if it was sent from a remotevent(E.G someone's network is slow/ping is high, and it sends the message delayed.)3dsonicdx163— 7y
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You should check it on the client, and when it occurs enough, send a request to the server.RubenKan3615— 7y