I'd like the player to have to wait to be able to fire again for .2 seconds, that's how long the animation is, how would I do that?
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool Equipped") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.BulletExit.CFrame.p,(mouse.Hit.p - tool.BulletExit.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Really black") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.BulletExit.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.BulletExit.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(15) end end end) end)