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How would I force player wait for bullet firing?

Asked by 7 years ago

I'd like the player to have to wait to be able to fire again for .2 seconds, that's how long the animation is, how would I do that?

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer

tool.Equipped:connect(function(mouse)
    print("Tool Equipped")

    mouse.Button1Down:connect(function()
        print("Mouse pressed!")
        local ray = Ray.new(tool.BulletExit.CFrame.p,(mouse.Hit.p - tool.BulletExit.CFrame.p).unit * 300)
        local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)

        local beam = Instance.new("Part", workspace)
        beam.BrickColor = BrickColor.new("Really black")
        beam.FormFactor = "Custom"
        beam.Material = "Neon"
        beam.Transparency = 0.25
        beam.Anchored = true
        beam.Locked = true
        beam.CanCollide = false

        local distance = (tool.BulletExit.CFrame.p - position).magnitude
        beam.Size = Vector3.new(0.3, 0.3, distance)
        beam.CFrame = CFrame.new(tool.BulletExit.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)

        game:GetService("Debris"):AddItem(beam, 0.1)

        if part then
            local humanoid = part.Parent:FindFirstChild("Humanoid")

            if not humanoid then
                humanoid = part.Parent.Parent:FindFirstChild("Humanoid")

            end

            if humanoid then
                humanoid:TakeDamage(15)
            end
        end
    end)
end)
0
I've tried using the wait (.25) command in multiple spots where I thought it would work, but no success. Unkn0wn_Species 20 — 7y
0
Thanks Unkn0wn_Species 20 — 7y

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