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What should I use for my custom character solution?

Asked by 7 years ago

I've been working on an alternative to humanoids to substitute for deprecated gear, such as Skateboard Platforms, as well as make a custom character solution.

The rig works fine with a humanoid. However I've been trying to get it to work without one so that the Humanoid based Exploits can't be used (Infinite Jump, etc). As well as slope alignment being an issue with Humanoids (You don't align well when walking up a slope. You stay Straight up).

Animations can use an animation Controller. So that isn't an issue.

So far the method that makes the most sense is the new constraints system, which I can use with an attachment. However the new Constraint for a Vector force adds velocity constantly instead of a static value.

Any way to solve this dilemma?

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I don't think this makes sense. You'll have to set network ownership of the character to the client anyways, else input would be very delayed, and doing this leads to the same problems as before. OldPalHappy 1477 — 7y
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True, so is there no way to make humanoids react better with slopes? CasuallyCritical 20 — 7y
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What do you mean react better with slopes? If you mean have their body tilt somewhat in correspondence to the angle of the slope you could do this w/ BodyGyros Goulstem 8144 — 7y

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